Selected books, articles and presentations authored by members and affiliates of the Institute for Innovation in Education:
deNoyelles, A. & Raider-Roth, M. (In Press) “Being an ‘agent provocateur:” Utilizing online spaces for teacher professional development in virtual simulation games. Technology, Pedagogy and Education.
Holden, J. (In Press). Gameful learning and educator agency. In C. Williams-Pierce (Ed.), Teacher pioneers: Visions from the edge of the map. Pittsburgh, PA: ETC Press.
Saunders, T., & Holden, J. (In Press). From improvisational puzzle to interest-driven inquiry. In C. Williams-Pierce (Ed.), Teacher pioneers: Visions from the edge of the map. Pittsburgh, PA: ETC Press.
Holden, J., Poggione, P., & Kupperman, J. (2016). Playing (with) POST Cards. On the Horizon, 24(3), 257-267.
Killham, J. (2016). The power of feedback: Teachers and parents providing social motivations in game-based learning. in P. Rooney & N. Whitten (Eds.), Game-based learning and the power of play: Exploring evidence, challenges and future directions. Newcastle upon Tyne, UK: Cambridge Scholars Publishing.
Holden, J. (2016) Mobile inquiry-as-play in mathematics teacher education. On the Horizon, 24(1)
Goble, P. & Goble, R. R. (2015) Making curriculum pop. Golden Valley, MN: Free Spirit Publishing.
Holden, J., Stanzler, J., Fahy, M., & Kupperman, J. (2015). Priorities and pathways for civic caucusing: The Michigan Student Caucus. In Civic media project. Retrieved from http://civicmediaproject.org/works/civic-media-project/civiccaucusingmichigan.
Sousanis, N. (2014). Unflattening. Cambridge, MA: Harvard University Press.
Holden, J. (2014). A design exercise: (re)Designing the everyday. In The pedagogy project. Retrieved from https://www.hastac.org/blogs/remiholden/2014/02/12/01-design-exercise-redesigning-everyday.
Holden, J., Kupperman, J., Dorfman, A., Saunders, T., Pratt, A., & MacKay, P. (2014). Gameful learning as a way of being. International Journal of Learning Technology, 9(2), 181-201.
Killham, J., Tyler, S., Venable, A., & Raider-Roth, M. (2014). Mentoring in an online simulation: Shaping pre-service teachers for tomorrow’s roles. Teaching and Learning: The Journal of Natural Inquiry and Reflective Practice, 28(2), 62-79.
Holden, J. (2013). Playful possibilities for assessment: Fluffy ducks and the queen’s gambit. The Scholarship of Teaching, 6(1), 4-8.
Hora, M. & Holden, J. (2013). Exploring the role of instructional technology in course planning and classroom teaching: Implications for pedagogical reform. Journal of Computing in Higher Education, 25(2), 68-92.
Mathews, J. & Holden, J. (2012). Place-based design education: A pedagogy for classroom and community-based civic participation. In S. Dikkers, J. Martin, & B. Coulter (Eds.), Mobile media learning: Amazing uses of mobile devices for teaching and learning (pp. 131-148). Pittsburgh, PA: ETC Press.
Kupperman, J., Fahy, M., Goodman, F., Hapgood, S., Stanzler, J. & Weisserman, G. (2011). It matters because it’s a game: Serious games and serious players. International Journal of Learning and Media, 2(4), 21-30.
Siebenthal Adams, S., & Holden, J. (2011). Games, ethics, and engagement: Potential consequences of game design and gameplay. In K. Schrier & D. Gibson (Eds.), Designing games for ethics: Models, techniques and frameworks (pp. 291-311). Hershey, PA: IGI Global.
Kupperman, J., Robertson, B., & Baglin, S., (2010, June). DevInfo GameWorks: Supporting inquiry-based game design. Paper presented at the International Conference of the Learning Sciences, Chicago, IL. Published in Gomez, K., Lyons, L., & Radinsky, J. (Eds.) Learning in the disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) – volume 2 (pp. 296-297). Chicago: International Society of the Learning Sciences.
Kupperman, J., Stanzler, J., Fahy, M., & Hapgood, S. (2007). The Grasshopper: Games, school, and the benefits of inefficiency. International Journal of Learning, 13(9), 161-168.